<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE Resource SYSTEM "AATeam/map-0.2.8.0_rc4.dtd">
<Resource type="aamap" name="official" version="9.2.20" author="Titanoboa" category="tst">
<Map version="2">
<!--
 The original square map, technically created by z-man.
		     Converted to XML by philippeqc.
		     Turned into a fortress sumo (two players fight for the same space) map by z-man.
		     Bundled with TST settings from Durka by epsy.
		     Updated for 2020 tournament play by Titanoboa.

             It's intended for one on one fortress attack and defense training.
             Make sure that the fortress conquest settings are so that one attacker can't
             take the zone against one defender.
		 
		 To make this compatible with old clients, you need to set WIN_ZONE_INITIAL_SIZE to
		 40 * exp(ln(2) * SIZE_FACTOR/2) (that's 40 for SIZE_FACTOR=0)
		 and WIN_ZONE_EXPANSION to -WIN_ZONE_INITIAL_SIZE/100.
		 For compatibility with 0.2.8_beta1/2, you need to copy the
		 map over square-1.0.1.aamap.xml instead of changing MAP_FILE.

		 License: Do with it what you want.

	     <Setting name="TEAMS_MIN" value="2" />
         <Setting name="SP_TEAMS_MIN" value="2" />

         
-->
<Settings>
	<Setting name="ACCESS_LEVEL START_NEW_MATCH" value="7"/>
	<Setting name="ACCESS_LEVEL TEAM_NAME_1" value="7"/>
	<Setting name="ACCESS_LEVEL TEAM_NAME_2" value="7"/>
	<Setting name="ACCESS_LEVEL TEAM_NAME_3" value="7"/>
	<Setting name="ACCESS_LEVEL TEAM_NAME_4" value="7"/>
	<Setting name="ACCESS_LEVEL UNLOCK_ALL_TEAMS" value="6"/>
	<Setting name="ACCESS_LEVEL_ADMIN" value="7"/>
	<Setting name="ACCESS_LEVEL_HIDE_OF" value="-1"/>
	<Setting name="ACCESS_LEVEL_OP" value="7"/>
	<Setting name="ACCESS_LEVEL_OP_MAX" value="7"/>
	<Setting name="ACCESS_LEVEL_PLAY" value="8"/>
	<Setting name="ACCESS_LEVEL_PLAY_INVITED" value="20"/>
	<Setting name="ACCESS_LEVEL_SHUFFLE_UP" value="20"/>
	<Setting name="ACCESS_LEVEL_SPY_CONSOLE" value="20"/>
	<Setting name="ACCESS_LEVEL_TEAM" value="8"/>
	<Setting name="ALLOW_ENEMIES_SAME_IP" value="1"/>
	<Setting name="ALLOW_TEAM_NAME_PLAYER" value="0"/>
	<Setting name="ALLOW_TEAM_NAME_COLOR" value="1"/>
	<Setting name="ALLOW_TEAM_NAME_LEADER" value="0"/>
	<Setting name="AUTO_TEAM" value="0"/>
	<Setting name="AUTO_TEAM_SPEC_SPAM" value="0"/>
	<Setting name="BUG_COLOR_OVERFLOW" value="0"/>
	<Setting name="CONDENSE_CONQUEST_OUTPUT" value="1"/>
	<Setting name="CYCLE_ACCEL" value="20"/>
	<Setting name="CYCLE_RUBBER" value="5"/>
	<Setting name="CYCLE_RUBBER_LEGACY" value="0"/>
	<Setting name="CYCLE_RUBBER_WALL_SHRINK" value="1"/>
	<Setting name="CYCLE_RUBBER_WALL_SHRINK_OVERRIDE" value="0"/>
	<Setting name="EXPLOSION_RADIUS" value="2"/>
	<Setting name="FILTER_COLOR_NAMES" value="1"/>
	<Setting name="FORTRESS_CONQUERED_KILL_MIN" value="1"/>
	<Setting name="FORTRESS_CONQUERED_KILL_RATIO" value="1"/>
	<Setting name="FORTRESS_CONQUERED_SCORE" value="60"/>
	<Setting name="FORTRESS_CONQUERED_WIN" value="0"/>
	<Setting name="FORTRESS_CONQUEST_DECAY_RATE" value="-0.3"/>
	<Setting name="FORTRESS_CONQUEST_RATE" value="0"/>
	<Setting name="FORTRESS_DEFEND_RATE" value="0.6"/>
	<Setting name="FORTRESS_MAX_PER_TEAM" value="1"/>
	<Setting name="FORTRESS_SURVIVE_WIN" value="1"/>
	<Setting name="GAME_TYPE" value="0"/>
	<Setting name="GLOBAL_ID" value="1"/>
	<Setting name="LAST_CHAT_BREAK_TIME" value="-3"/>
	<Setting name="LIMIT_ROUNDS" value="30"/>
	<Setting name="LIMIT_SCORE" value="2000"/>
	<Setting name="LIMIT_TIME" value="600"/>
	<Setting name="TALK_TO_MASTER" value="1"/>
	<Setting name="TEAM_ALLOW_SHUFFLE_UP" value="1"/>
	<Setting name="TEAM_BALANCE_WITH_AIS" value="0"/>
	<Setting name="TEAM_MAX_PLAYERS" value="2"/>
	<Setting name="TEAM_MIN_PLAYERS" value="0"/>
	<Setting name="TEAMS_MAX" value="4"/>
	<Setting name="TEAMS_MIN" value="1"/>
	<Setting name="SCORE_DIE" value="0"/>
	<Setting name="SCORE_KILL" value="30"/>
	<Setting name="SCORE_SUICIDE" value="-30"/>
	<Setting name="SCORE_WIN" value="0"/>
	<Setting name="SIZE_FACTOR" value="1"/>
	<Setting name="SPAM_MAXLEN" value="180"/>
	<Setting name="SPAM_PROTECTION" value="3"/>
	<Setting name="SPAWN_POINT_GROUP_SIZE" value="4"/>
	<Setting name="SP_EXPLOSION_RADIUS" value="2"/>
	<Setting name="SP_GAME_TYPE" value="0"/>
	<Setting name="SP_SCORE_WIN" value="0"/>
	<Setting name="SP_SIZE_FACTOR" value="1"/>
	<Setting name="SP_TEAM_MAX_PLAYERS" value="2"/>
	<Setting name="SP_TEAM_MIN_PLAYERS" value="1"/>
	<Setting name="SP_TEAMS_MAX" value="4"/>
	<Setting name="SP_TEAMS_MIN" value="1"/>
	<Setting name="SP_WALLS_LENGTH" value="400"/>
	<Setting name="VOTING_MATURITY" value="10"/>
	<Setting name="VOTING_HARM_TIME" value="10"/>
	<Setting name="VOTING_SPAM_REJECT" value="3"/>
	<Setting name="WALLS_LENGTH" value="400"/>
	<Setting name="WIN_ZONE_EXPANSION" value="0"/>
	<Setting name="WIN_ZONE_INITIAL_SIZE" value="0"/>
	<Setting name="WIN_ZONE_MIN_LAST_DEATH" value="9999"/>
	<Setting name="WIN_ZONE_MIN_ROUND_TIME" value="9999"/>
	<Setting name="WIN_ZONE_RANDOMNESS" value="0"/>
</Settings>
<World>
	<Field>
		<Spawn x="180" y="170" xdir="0" ydir="-1"/>
		<Spawn x="130" y="180" xdir="1" ydir="0"/>
		<Spawn x="170" y="120" xdir="-1" ydir="0"/>
		<Spawn x="120" y="130" xdir="0" ydir="1"/>
	<Wall>
		<Point x="0" y="0"/>
		<Point x="0" y="300"/>
		<Point x="300" y="300"/>
		<Point x="300" y="0"/>
		<Point x="0" y="0"/>
	</Wall>
	<Zone effect="fortress">
		<ShapeCircle radius="50" growth="-0.5">
			<Point x="150" y="150"/>
		</ShapeCircle>
	</Zone>
	<Zone effect="fortress">
		<ShapeCircle radius="50" growth="-0.5">
			<Point x="150" y="150"/>
		</ShapeCircle>
	</Zone>
	<Zone effect="fortress">
		<ShapeCircle radius="50" growth="-0.5">
			<Point x="150" y="150"/>
		</ShapeCircle>
	</Zone>
	<Zone effect="fortress">
		<ShapeCircle radius="50" growth="-0.5">
			<Point x="150" y="150"/>
		</ShapeCircle>
	</Zone>
<!--
 
			<Zone effect="win">
				<ShapeCircle radius="40" growth="-0.4">
					<Point x="250" y="250" />
				</ShapeCircle>
			</Zone>
            
-->
	</Field>
</World>
</Map>
</Resource>