<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE Resource SYSTEM "AATeam/map-0.2.8.0.dtd">
<Resource type="aamap" name="staffs_tomb" version="0.0.1" author="ed" category="fortress">
<Map version="2.8.0">

<Settings>
   <Setting name="FORTRESS_CONQUERED_KILL_MIN" value="0" />
   <Setting name="FORTRESS_CONQUEST_DECAY_RATE" value=".1" />
   <Setting name="FORTRESS_CONQUEST_RATE" value=".3" />
   <Setting name="FORTRESS_DEFEND_RATE" value=".2" />

   <Setting name="WIN_ZONE_INITIAL_SIZE" value="5" />
   <Setting name="WIN_ZONE_RANDOMNESS" value="4" />
   <Setting name="WIN_ZONE_DEATHS" value="1" />
   <Setting name="WIN_ZONE_EXPANSION" value="3" />

   <Setting name="CYCLE_BRAKE" value="30" />
   <Setting name="CYCLE_BRAKE_REFILL" value=".1" />
   <Setting name="CYCLE_BRAKE_DEPLETE" value="1" />

   <Setting name="SP_WALLS_LENGTH" value="400" />
   <Setting name="WALLS_LENGTH" value="400" />
   <Setting name="CYCLE_ACCEL_RIM" value="1" />
   <Setting name="CYCLE_ACCEL" value="20" />
   <Setting name="CYCLE_SPEED" value="30" />
   <Setting name="CYCLE_START_SPEED" value="20" />
   <Setting name="CYCLE_SPEED_MIN" value=".25" />
   <Setting name="CYCLE_RUBBER" value="5" />
   <Setting name="CYCLE_TURN_SPEED_FACTOR" value=".95" />

</Settings>

<World>
<Field>
<Spawn x="12.5" y="150" angle="0" />
<Spawn x="387.5" y="150" angle="180" />

<!--Exterior Wall-->
<Wall height="3">
<Point x="0" y="0" />
<Point x="400" y="0" />
<Point x="400" y="112.5" />
<Point x="425" y="112.5" />
<Point x="425" y="187.5" />
<Point x="400" y="187.5" />
<Point x="400" y="300" />
<Point x="0" y="300" />
<Point x="0" y="187.5" />
<Point x="-25" y="187.5" />
<Point x="-25" y="112.5" />
<Point x="0" y="112.5" />
<Point x="0" y="0" />
</Wall>
<!--Bottom inside Wall-->
<Wall height="3">
<Point x="25" y="25" />
<Point x="375" y="25" />
<Point x="375" y="112.5" />
<Point x="300" y="112.5" />
<Point x="300" y="50" />
<Point x="100" y="50" />
<Point x="100" y="112.5" />
<Point x="25" y="112.5" />
<Point x="25" y="25" />
</Wall>
<!--Top inside Wall-->
<Wall height="3">
<Point x="25" y="275" />
<Point x="375" y="275" />
<Point x="375" y="187.5" />
<Point x="300" y="187.5" />
<Point x="300" y="250" />
<Point x="100" y="250" />
<Point x="100" y="187.5" />
<Point x="25" y="187.5" />
<Point x="25" y="275" />
</Wall>
<!--Outermost Cloyster-->
<Wall height="3">
<Point x="190" y="75" />
<Point x="125" y="75" />
<Point x="125" y="225" />
<Point x="190" y="225" />
</Wall>
<Wall height="3">
<Point x="210" y="75" />
<Point x="275" y="75" />
<Point x="275" y="225" />
<Point x="210" y="225" />
</Wall>
<!--Middle Cloyster-->
<Wall height="3">
<Point x="150" y="160" />
<Point x="150" y="200" />
<Point x="250" y="200" />
<Point x="250" y="160" />
</Wall>
<Wall height="3">
<Point x="190" y="175" />
<Point x="175" y="175" />
<Point x="175" y="125" />
<Point x="190" y="125" />
</Wall>

<!--Innermost Cloyster-->
<Wall height="3">
<Point x="150" y="140" />
<Point x="150" y="100" />
<Point x="250" y="100" />
<Point x="250" y="140" />
</Wall>
<Wall height="3">
<Point x="210" y="175" />
<Point x="225" y="175" />
<Point x="225" y="125" />
<Point x="210" y="125" />
</Wall>

<!--Start Zone Code-->

<Zone effect="fortress">
<ShapeCircle radius="40">
<Point x="12.5" y="150" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="40">
<Point x="200.1" y="150" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="40">
<Point x="199.9" y="150" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="40">
<Point x="387.5" y="150" />
</ShapeCircle>
</Zone>

</Field>
</World>
</Map>
</Resource>
