<?xml version="1.0" encoding="ISO-8859-1" standalone="no"?>
<!DOCTYPE Resource SYSTEM "AATeam/cockpit-0.3.0.dtd">

<Resource type="aacockpit" name="essentialremix" version="0.3.5" author="flex" category="">
<Cockpit version="0.3.0">
<!-- TOGGLE KEY 1 = Show/Hide Fastest & FPS label. (Default: On) -->
<!-- TOGGLE KEY 2 = Show/Hide Enemy & Friend Label. (Default: On) -->
<!-- TOGGLE KEY 3 = Show/Hide Minimap. (Default: off) -->

<!-- RUBBER METER-->
<BarGauge>
	<Position x="0" y="-1" />
	<Size height="0.03" width="0.45" />
	<ShowCurrent value="true" />
	<ShowMaximum value="false" />
	<ShowMinimum value="false" />
	<DataSet>
		<AtomicData field="source" source="player_rubber" />
		<AtomicData field="maximum" source="cycle_rubber" />
		<AtomicData field="minimum" source="0" />
	</DataSet>
	<Background>
		<Gradient orientation="value">
			<Color r="1." g="1." b="1." alpha=".2" at="0." />
			<Color r="1." g="1." b="1." alpha=".2" at="1." />
		</Gradient>
	</Background>
	<Foreground>
		<Gradient orientation="value">
			<Color r="0." g="1." b="0." alpha=".7" at="0." />
			<Color r="0." g="1." b="0." alpha=".7" at=".3" />
			<Color r="1." g="1." b="0." alpha=".7" at=".6" />
			<Color r="1." g="0." b="0." alpha=".7" at=".8" />
			<Color r="1." g="0." b="0." alpha=".7" at="1." />
		</Gradient>
	</Foreground>
</BarGauge>
<!-- RUBBER METER-->

<!-- SPEED METER -->
<BarGauge>
	<Position x="-0.70" y="-1" />
	<Size height="0.02" width="0.15" />
	<ShowCurrent value="true" />
	<ShowMaximum value="false" />
	<ShowMinimum value="false" />
	<Reverse value="true"/>
	<DataSet>
		<AtomicData field="source" source="player_speed" />
		<AtomicData field="maximum" source="max_speed" />
		<AtomicData field="minimum" source="0" />
	</DataSet>
	<Background>
		<Gradient orientation="value">
			<Color r="0." g="0." b="1." alpha=".2" at="1." />
			<Color r="0." g="0." b="1." alpha=".7" at="0." />
		</Gradient>
	</Background>
	<Foreground>
		<Solid>
			<Color r="0." g="0." b="1." alpha=".7" at="1." />
		</Solid>
	</Foreground>
</BarGauge>
<!-- SPEED METER -->

<!-- BRAKE METER-->
<BarGauge>
	<Position x="0.70" y="-1" />
	<Size height="0.02" width="0.15" />
	<ShowCurrent value="true" />
	<ShowMaximum value="false" />
	<ShowMinimum value="false" />
	<Reverse value="true"/>
	<DataSet>
		<AtomicData field="source" source="player_brakes" />
   		<AtomicData field="minimum" source="0" />
		<AtomicData field="maximum" source="1" />
	</DataSet>
	<Background>
		<Gradient orientation="value">
			<Color r="0." g="0." b="1." alpha=".7" at="0." />
			<Color r="0." g="0." b="1." alpha=".7" at="1." />
		</Gradient>
	</Background>
	<Foreground>
		<Solid>
			<Color r="0." g="0." b="1." alpha=".2" at="0." />
		</Solid>
	</Foreground>
</BarGauge>
<!-- BRAKE METER -->

<!-- LABEL: FASTEST & FPS -->
<Label viewport="top" toggle="1" toggleSticky="true" toggleDefault="on">
	<Position x="0.65" y="0.50" />
	<Size height="0.04" width="0.01" />
	<DataSet id="fastestname">
		<AtomicData source="fastest_name_round" />
	</DataSet>
	<DataSet id="fastest">
		<AtomicData source="fastest_speed_round" />
	</DataSet>
	<DataSet id="fastestmaxspeed">
		<AtomicData source="max_speed" />
	</DataSet>
	<DataSet id="maxrubber">
		<AtomicData source="cycle_rubber" />
	</DataSet>
	<Face>
		<Table>
			<Row>
				<Cell>
					<GameData data="fastestname" />
				</Cell>
				<Cell>
					<Text value="(" />
					<GameData data="fastest" />
					<Text value=" / " />
					<GameData data="fastestmaxspeed" />
					<Text value=")" />
					<Text value=" (R: " />
					<GameData data="maxrubber" />
					<Text value=")" />
				</Cell>
			</Row>
		</Table>
	</Face>
	<DataSet id="FPS">
		<AtomicData source="current_framerate" />
	</DataSet>
	<Face>
		<Table>
			<Row>
				<Cell>
					<GameData data="FPS" />
					<Text value=" FPS" />
				</Cell>
			</Row>
		</Table>
	</Face>
</Label>
<!-- LABEL: FASTEST & FPS -->

<!-- LABEL: ENEMY & FRIEND -->
<Label toggle="2" toggleSticky="true" toggleDefault="on">
	<Position x="-0.99" y="-0.91" />
	<Size height="0.04" width="0.01" />
	<DataSet id="enemies">
		<AtomicData field="source" source="enemies_alive" />
	</DataSet>
	<DataSet id="friends">
		<AtomicData field="source" source="friends_alive" />
	</DataSet>
	<DataSet id="enemiescolour">
		<Conditional field="source" lvalue="enemies_alive" rvalue="friends_alive" operator="eq">
			<IfTrue>
				<AtomicData source="0xffffff" />
			</IfTrue>
			<IfFalse>
				<Conditional lvalue="enemies_alive" rvalue="friends_alive" operator="gt">
					<IfTrue>
						<AtomicData source="0x00ff66" />
					</IfTrue>
					<IfFalse>
						<AtomicData source="0xff0000" />
					</IfFalse>
				</Conditional>
			</IfFalse>
		</Conditional>
	</DataSet>
	<DataSet id="friendscolour">
		<Conditional field="source" lvalue="enemies_alive" rvalue="friends_alive" operator="eq">
			<IfTrue>
				<AtomicData source="0xffffff" />
			</IfTrue>
			<IfFalse>
				<Conditional lvalue="enemies_alive" rvalue="friends_alive" operator="gt">
					<IfTrue>
						<AtomicData source="0xff0000" />
					</IfTrue>
					<IfFalse>
						<AtomicData source="0x00ff66" />
					</IfFalse>
				</Conditional>
			</IfFalse>
		</Conditional>
	</DataSet>
	<Face>
			<Table>
			<Row>
				<Cell>
					<GameData data="enemiescolour" />
					<Text value="E:" />
				</Cell>
				<Cell>
					<GameData data="enemiescolour" />
					<GameData data="enemies" />
				</Cell>
			</Row>
			<Row>
				<Cell>
					<GameData data="friendscolour" />
					<Text value="F:" />
				</Cell>
				<Cell>
					<GameData data="friendscolour" />
					<GameData data="friends" />
				</Cell>
			</Row>
		</Table>
	</Face>
</Label>
<!-- LABEL: ENEMY & FRIEND -->

<!-- MAP -->
<Map camera="all" toggle="3" toggleSticky="true" toggleDefault="off">
	<Position x="0.70" y="-0.70" />
	<Size height="0.25" width="0.25" />
</Map>
<!-- MAP -->

</Cockpit>
</Resource>