<?xml version="1.0" encoding="ISO-8859-1" standalone="no"?>
<!DOCTYPE Resource SYSTEM "AATeam/map-0.2.8.0_pig2.dtd">
<Resource type="aamap" name="ctf" version="1.2" author="rxfreaks" category="classic">
<!-- Smooth version of soccersty more or less -->
	<Map version="2">
<Settings>
<Setting name="AUTO_TEAM" value="1"/>
<Setting name="ALLOW_TEAM_NAME_COLOR" value="1"/>
<Setting name="ALLOW_TEAM_NAME_PLAYER" value="0"/>
<Setting name="TEAM_MAX_PLAYERS" value="32"/>
<Setting name="TEAM_MIN_PLAYERS" value="1"/>
<Setting name="TEAMS_MAX" value="2"/>
<Setting name="TEAMS_MIN" value="2"/>
<Setting name="TEAM_MAX_IMBALANCE" value="1"/>
<Setting name="TEAM_BALANCE_WITH_AIS" value="0"/>
<Setting name="TEAM_NAME_1" value="Blueberries"/>
<Setting name="TEAM_NAME_2" value="Bananas"/>
<Setting name="TEAM_RED_1" value="0"/>
<Setting name="TEAM_RED_2" value="15"/>
<Setting name="TEAM_GREEN_1" value="3"/>
<Setting name="TEAM_GREEN_2" value="25"/>
<Setting name="TEAM_BLUE_1" value="25"/>
<Setting name="TEAM_BLUE_2" value="0"/>
<Setting name="FINISH_TYPE" value="1"/>
<Setting name="SIZE_FACTOR" value="-2"/>
<Setting name="WALLS_LENGTH" value="200"/>
<Setting name="CYCLE_WALL_TIME" value="3"/>
<Setting name="CYCLE_INVULNERABLE_TIME" value="3"/>
<Setting name="WALLS_STAY_UP_DELAY" value="2"/>
<Setting name="EXPLOSION_RADIUS" value="2"/>
<Setting name="CYCLE_EXPLOSION_RADIUS" value="2"/>
<Setting name="CYCLE_SPEED" value="15.0"/>
<Setting name="CYCLE_SPEED_MIN" value=".25"/>
<Setting name="CYCLE_SPEED_DECAY_BELOW" value="5.0"/>
<Setting name="CYCLE_SPEED_DECAY_ABOVE" value=".1"/>
<Setting name="CYCLE_START_SPEED" value="20.0"/>
<Setting name="CYCLE_ACCEL" value="30.0"/>
<Setting name="CYCLE_ACCEL_SELF" value="1.0"/>
<Setting name="CYCLE_ACCEL_TEAM" value="1.0"/>
<Setting name="CYCLE_ACCEL_ENEMY" value="1.0"/>
<Setting name="CYCLE_ACCEL_RIM" value="0.0"/>
<Setting name="CYCLE_ACCEL_SLINGSHOT" value="1.0"/>
<Setting name="CYCLE_ACCEL_OFFSET" value="2.0"/>
<Setting name="CYCLE_WALL_NEAR" value= "6.0"/>
<Setting name="CYCLE_SOUND_SPEED" value="30.0 "/>
<Setting name="CYCLE_BRAKE" value="5.0"/>
<Setting name="CYCLE_DELAY" value=".03"/>
<Setting name="CYCLE_TURN_SPEED_FACTOR" value=".95"/>
<Setting name="CYCLE_RUBBER" value="10"/>
<Setting name="CYCLE_PING_RUBBER" value="4"/>
<Setting name="CYCLE_RUBBER_TIMEBASED" value="0.0"/>
<Setting name="CYCLE_RUBBER_SPEED" value="40.0"/>
<Setting name="CYCLE_RUBBER_MINDISTANCE" value="0.000999987"/>
<Setting name="CYCLE_RUBBER_MINDISTANCE_RATIO" value="0.000099868"/>
<Setting name="CYCLE_RUBBER_MINDISTANCE_RESERVOIR" value="0.005"/>
<Setting name="CYCLE_RUBBER_MINDISTANCE_UNPREPARED" value="0.005"/>
<Setting name="CYCLE_RUBBER_MINDISTANCE_PREPARATION" value=".2"/>
<Setting name="CYCLE_RUBBER_MINADJUST" value="0.00999999"/>
<Setting name="CYCLE_RUBBER_LEGACY" value="0"/>
<Setting name="CYCLE_RUBBER_TIME" value="10.0"/>
<Setting name="CYCLE_RUBBER_DELAY" value="0.0"/>
<Setting name="CYCLE_RUBBER_DELAY_BONUS" value=".5"/>
<Setting name="CYCLE_RUBBER_WALL_SHRINK" value="1"/>
<Setting name="CYCLE_BRAKE_DEPLETE" value="0.6"/>
<Setting name="CYCLE_BRAKE_REFILL" value="0.1"/>
<Setting name="SCORE_WIN" value="2"/>
<Setting name="SCORE_SUICIDE" value="0"/>
<Setting name="SCORE_KILL" value="1"/>
<Setting name="SCORE_DIE" value="0"/>
<Setting name="SCORE_FLAG" value="4"/>
<Setting name="SCORE_DEATHZONE" value="0"/>
<Setting name="DOUBLEBIND_TIME" value="-10.0"/>
<Setting name="WIN_ZONE_RANDOMNESS" value="0"/>
<Setting name="WIN_ZONE_DEATHS" value="1"/>
<Setting name="WIN_ZONE_EXPANSION" value="40"/>
<Setting name="WIN_ZONE_INITIAL_SIZE" value="1"/>
<Setting name="WIN_ZONE_MIN_LAST_DEATH" value="0"/>
<Setting name="WIN_ZONE_MIN_ROUND_TIME" value="300"/>
<Setting name="SPAWN_POINT_GROUP_SIZE" value="0"/>
<Setting name="RESPAWN_TIME" value="-1"/>
<Setting name="FORTRESS_CONQUEST_RATE" value="0"/>
<Setting name="FORTRESS_DEFEND_RATE" value="0"/>
<Setting name="FORTRESS_CONQUEST_DECAY_RATE" value="0"/>
<Setting name="BASE_RESPAWN" value="1"/>
<Setting name="BASE_ENEMY_RESPAWN" value="1"/>
<Setting name="BASE_ENEMY_KILL" value="0"/>
<Setting name="BASE_RESPAWN_REMIND_TIME" value="10"/>
<Setting name="FLAG_BLINK_TIME" value="1.5"/>
<Setting name="FLAG_BLINK_ON_TIME" value="0.3"/>
<Setting name="FLAG_BLINK_START" value="0.2"/>
<Setting name="FLAG_BLINK_END" value="1.0"/>
<Setting name="FLAG_BLINK_ESTIMATE_POSITION" value="0.6"/>
<Setting name="FLAG_BLINK_TRACK_TIME" value="-1"/>
<Setting name="FLAG_REQUIRED_HOME" value="1"/>
<Setting name="FLAG_DROP_HOME" value="0"/>
<Setting name="FLAG_DROP_TIME" value="3"/>
<Setting name="SP_SIZE_FACTOR" value="-2"/>
<Setting name="SP_WALLS_LENGTH" value="200"/>
<Setting name="SP_WALLS_STAY_UP_DELAY" value="2"/>
<Setting name="SP_TEAM_BALANCE_WITH_AIS" value="0"/>
<Setting name="game_type" value="1"/>
<Setting name="sp_game_type" value="1"/>
</Settings>
		<World>
			<Field>
				<Axes number="4"/>

				<Spawn x="195" y="100" xdir="0" ydir="1"/>
				<Spawn x="205" y="600" xdir="0" ydir="-1"/>

				<Wall>
					<Point x="0" y="40"/>
					<Point x="400" y="40"/>
					<Point x="400" y="660"/>
					<Point x="0" y="660"/>
					<Point x="0" y="40"/>
				</Wall>

        			<Zone effect="flag">
        			    <ShapeCircle radius="5">
        			        <Point x="100" y="125"/>
        			    </ShapeCircle>
        			</Zone>


        			<Zone effect="flag">
        			    <ShapeCircle radius="5">
        			        <Point x="100" y="575"/>
        			    </ShapeCircle>
        			</Zone>

        			<Zone effect="fortress">
        			    <ShapeCircle radius="25">
        			        <Point x="300" y="575"/>
        			    </ShapeCircle>
        			</Zone>

        			<Zone effect="fortress">
        			    <ShapeCircle radius="25">
        			        <Point x="300" y="125"/>
        			    </ShapeCircle>
	 	      		</Zone>
			</Field>
		</World>
	</Map>
</Resource>