<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE Resource SYSTEM "AATeam/map-0.2.8.0.dtd">
<Resource type="aamap" name="koth" version="0.2" author="turtle" category="classic">
	<Map version="1">
		<!-- For a "King of the Hill" type game. It's basically 4-Team Fortress with one zone. 
		In fact, this is the 4-Team Fort map with 3 zones commented out. Aren't I clever?
		After testing, I've decided the highest score get's first dibs on the zone.
		Hopefully Arma does a good job assigning the correct spawn point. -->

		<World>
			<Field>
				<Spawn	x="251"	y="50"	xdir="0"	ydir="1"	/>
				<Spawn	x="249"	y="450"	xdir="0"	ydir="-1"	/>
				<Spawn	x="50"	y="249"	xdir="1"	ydir="0"	/>
				<Spawn	x="450"	y="251"	xdir="-1"	ydir="0"	/>
			
				<Wall>
					<Point	x="0"	y="0"	/>
					<Point	x="0"	y="500"	/>
					<Point	x="500"	y="500"	/>
					<Point	x="500"	y="0"	/>
					<Point	x="0"	y="0"	/>
				</Wall>

				<Zone effect="fortress">
					<ShapeCircle radius="40">
						<Point y="250" x="450" />
					</ShapeCircle>
				</Zone>
			</Field>
		</World>
	</Map>
</Resource>